#i feel like the flirt and romance dialogue with neve is some of the most in character magpie dialogue in the game
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trevisos · 4 days ago
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i feel sick they’re soooo…….
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bossuary · 25 days ago
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Neve is painless. Rook is real.
Lucanis likes Neve because she represents what he is desperate to regain. He wants to feel normal, to work and cook and focus on the things he used to enjoy (such as they were) before the Ossuary. He wants capital R Romance, right out of a book.
Most importantly, he wants to get rid of Spite. He wants to pretend that he is the man he was...not this abomination.
Without truly knowing her, Lucanis believes Neve is a pathway to all of that. He's attracted to her, and she to him. Their flirting has an edge, but it's also friendly. She dislikes Spite, and her presence makes Spite disappear.
Neve will tell Lucanis that he's still himself, and that Spite doesn't change that. She will never be the one to reconcile Lucanis with Spite, to get them to accept each other. So, yeah, he gravitates to the charming, flirty, warm person who (through no fault of her own, really) feeds his desire to pretend he's not an abomination.
Even early on, I think he's smart enough to know that accepting Spite is his only option, but he...just... can't. With what tools? Nothing in his life has prepared him to deal with this. Rook does that. When denial tears Lucanis apart, Rook puts him back together with acceptance. Rook accepts the reality of Spite, and deals with it head-on every time.
Neve will remind Lucanis that she's not going anywhere. She'll tell him to open his eyes and look at facts, but she (probably) won't be the one to push him out of his own prison. Lucanis knows this, so Spite knows this, and therefore Spite will not look to Neve for help.
It's important for Lucanis to accept that Spite has changed him. But when it's Rook who says it--for whom Lucanis has developed real feelings, not idealized ones--well, it destroys the fantasy Lucanis clings to so vehemently, the one where he isn't this.
For me, the Lucanis/Rook romance feels the way it does NOT because the writers "preferred" that Lucanis and Neve get together, but because Neve is simply easier for Lucanis to accept. She's easier to talk to, unchallenging. Easy isn't bad! Comfort isn't bad! God knows they both deserve some comfort.
Loving Rook is a profoundly complex choice. There's not a lot of cute ways to work that profundity into sexy banter. It makes sense, then, that Lucanis doesn't have as much dialogue for a romanced Rook as he does with Neve. What he can do is cook, make small gestures. He can, heartbreakingly, tell Rook, over and over, that he doesn't have the words to express how he feels. That's such an awful state, knowing that the person you care about needs to hear words you simply cannot locate. As soon as he does have the words, he shares them.
Rook is real. And real is not easy.
To Lucanis, Rook represents a difficult path to recovery, a path he has to keep choosing to follow, every day. At a time in his life where he is incapable of seeing Spite (and his own PTSD ) as anything but a 'distraction' to shove aside, Rook shows genuine interest in helping Lucanis heal. Rook takes consistent action toward that goal, particularly when it's clear that Lucanis doesn't know how.
Lucanis also has to believe that he's worth the effort, his own and his love's. Neve is great, love her, but I don't see this struggling cynic, this chronic worrier, being very helpful in the self-worth department. No, people in a relationship do not have to perform therapeutic roles. But, partners do have to respect each others' boundaries and needs.
Of course Lucanis goes all-in for Neve, romantically, even while he and Rook are dancing around each other. Accepting how much he loves and cares for Rook means looking at himself the way Rook does. That is so much harder than whatever will happen with Neve.
The fact that Lucanis isn't afraid to pursue Neve, even if Treviso is blighted, tells me that Neve is an indulgence for him. Again, that's not a value judgement. If they treat each other with respect, then the merits of the relationship don't have to fall on whether Lucanis 'heals' as a result. Sometimes not hurting all the time is enough.
BUT. Contrast the ease he feels with Neve with his feelings about Rook:
"When I was afraid to want you..."
That is a powerful admission.
What was he afraid of? The annihilation of neglect, worthlessness, and shame. The awful but knowable pillars of his existence.
Wanting Rook means that Lucanis wants to dismantle everything he knows in pursuit of something he doesn't. To love Rook is to love and accept himself, exactly as he is.
Then...then...Lucanis finds real comfort.
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rpgchoices · 2 months ago
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About Davrin and his past (from the banter with Bellara) and more (SPOILERS)
Spoilers for the whole game!!
Davrin being the kind of person who believes he has an expiration death and should not get attached, only flirting and having flings, quick to start the flirting romance (one flirting choice and he already has the heart in the description)
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"Thrill of the chase"
who calls himself a blade and believes he is ready to die at any moment and desperate for purpose
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The way Davrin comes off is isolated, with purpose, slightly suicidal and harsh. In the banter with Bellara she asks a lot of questions about his Dalish clan (which he left because he felt constrained) and if he regrets leaving it:
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and
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(I promise I will make a compilation video of all the dalish banter)
So the core of Davrin's character is purpose and he chose the hunter + grey warden because of it. This banter feels quite lonely, if I have to be honest, and in another banter scene he also says (if I remember correctly) that he does not visit his dalish clan (a part from his uncle). It almost feels like a sunk-cost-fallacy. From his first quest we know that he left his clan, ended up broke and could not go back so he started hunting monsters but he needed purpose.
The second core of Davrin's storyline is that sometimes when he talks about Assan he is talking about himself. Assan is, in his mind, a sharped blade (arrow) who needs to quickly learn how to fight to survive (and in some cutscenes Davrin brings as justification the fact that this is how he learnt as well, on his own and out of necessity). So the whole dialogue about "can the nature of something change" is essentially about him as well.
It starts to change with Assan of course, we see him actually get attached to ONE thing for the first time ever. How do we know? First of all, he did not seem particularly attached to the two trainers, but second, he also says so in his romance dialogue:
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And when Davrin is about to die (archdemon) the one thing he thinks about is Assan ("Give Assan a hug for me"). So yes, "The thril of the chase" was just that. He was flirting, he wanted to keep things casual and then "his nature" (or more like: the nature related to the purpose he had given himself) started to change.
His character arc goes from a sharpened blade with no attachment and eager to die for a bigger purpose, to someone who does not want to die anymore, who literally wants domestic bliss.
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Which is even more tragic because he is one of the two characters who can die (and will die depending on your choices), which lead you to this scene where he says:
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Also I am pretty sure all the other romances say "I love you" during the game (I think Emmrich during his personal quest), or during the romance scene pre-final fight. Let me know if I am wrong! Davrin's "I love you" scene instead is the literal last scene before the final battle (the one after you rescue Neve/Bellara).
Davrin's last cutscene pre-fight instead is pretty explicit (i think the most explicit one after Taash) and is mainly a reassurance about surviving the battle and the future.
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So YES I love Davrin. Great romance, A+, wish it had more scenes in the middle, wish we knew more about his Dalish clan, but at least there is enough space between the lines and work on fanfics!!
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hallabun · 1 month ago
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Optimizing Bellara’s Romance
So, I am writing this up in case anyone is interested in getting the most out of romancing Bellara, and in avoiding the pitfalls many of Veilguard's romances have. This all comes down to preference, of course, but here are my personal recommendations. Spoilers ahead!
1. Is Bellara’s romance a good fit for you in the first place?
Bellara’s romance is a pretty textbook friends-to-lovers slow burn. If you’re looking for spice, you’re not getting it here. Additionally, with my own personal optimizations, you won’t get the pillow talk scene either. I swear there is a reason for this and I will go into detail below, but... To summarize why, it’s to push the romance’s progression further into the game’s plot for consistency, and to have Bellara directly involved with the game’s finale.
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2. Flirting
When flirting with Bellara, you will notice most of it is just general reassurance. Taking the flirting option whenever you see it will make Rook’s dynamic with Bellara a bit more dry and one dimensional. So don’t do that. You only have to flirt with Bellara once to get her initial romance lock-in scene. I recommend seeing what dialogue option fits best for your Rook, as some of the platonic options are much more charming than the romantic ones. For friends-to-lovers to work, you have to be friends first, after all. So, joke around and get to know her! There are a couple of romantic dialogue options I did really like, but they pop up more in the second act rather than the first. I’ll go into this more below.
3. Timeline
The longer you can put off Bellara’s romance, the better. Now, I’m not saying to put off her personal quests and to leave them all for the end - I’m saying you should plan on locking in her romance and finishing up her personal plot towards the end of Act 2, as opposed to speedrunning it in the very beginning. Bellara’s first lock-in is more of a “we’re interested but we’ll just take things at our own pace” deal, while the final lock-in is Bellara asking if you’re sure you’re still interested after all that’s happened with her and her brother. By having these lock-ins occur towards the second half of Act 2, it makes for less downtime with nothing happening between scenes.
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It also optimizes the friends-to-lovers feel of the relationship. During Bellara’s personal quest where she first finds out Cyrian is alive, before any of the lock-ins, there’s a lot of protective and comforting touches between Bellara and Rook, making for a good, subtle hint that they're getting closer. The first lock-in happens a conversation or two after this quest as well, further adding to my point.
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To specify, the timeline I like to go by is below. This is to get the best friends-to-lovers feel, while making the pacing more natural and having Bellara more involved with the plot.
Initial Meeting [Act 1] -> Ignoring Most Flirt Options [Act 1] -> Taking Some Flirt Options [Act 2, Early] -> Bellara Discovers Cyrian is Alive -> Take Flirt Options [Act 2, Midway]* -> First Relationship Lock-In [Act 2, Midway] -> Mix of Romantic and Platonic Options [Act 2, Midway] -> Final Relationship Lock-In [Act 2, Late] -> Send Bellara to Deal with the Wards [Act 3]
*I know it looks bad, but these options aren’t actually too flirty. They’re more like… being a bit TOO invested and concerned about Bellara, hinting at deeper feelings.
4. Why make her handle the wards? Doesn’t that remove a scene?
Short answer: yes, it removes a scene.
Long answer: yes, it removes part of a scene, but that works in the relationship’s favor, especially tone and pacing wise. Let me explain. A major issue people have with the romances in Veilguard is that the universal romance scene all companions have in Act Three seems out of place and tone deaf. Like, aww… you’re sad your friend died? We’ll bang, okay?
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Neve and Bellara have a special opportunity to circumvent this - sending them to deal with the wards. They’ll be kidnapped and blighted. So, if you’re romancing Bellara, having her get kidnapped not only adds insane stakes to the plot, but it also removes the poorly timed romance scene during the finale. You will get an altered version of this scene post-credits. The theme of “we don’t know what the future holds, so let’s embrace the joy in our lives right now,” becomes very, very fitting … especially since Bellara is healing from being blighted, and her future is uncertain. Bonus points if your Rook is a Grey Warden whose future is also uncertain. It also touches upon the, "what happens after the plot ends?" question a lot of the romances fail to address.
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Pacing wise, Bellara is also one of the few romances where her first kiss happens DURING this romance scene. She doesn't even have an almost kiss. So having it occur after the credits, and cutting out the pillow talk, makes for a slower, but smoother pace for the relationship, as opposed to having their first kiss, immediately followed by sitting in bed naked after heavily implied sex. The change feels fitting for the tone of Bellara’s romance.
In addition to all of this, and in addition to all of the cool scenes you get from having your love interest kidnapped, it fits Bellara’s arc very well. Bellara is prone to overthinking things and needing a plan for everything; she even mentions being envious of Rook’s ability to “throw caution to the wind” and “face danger” everyday. Even if that's something she already does, but doesn't recognize. Well, when Rook is in danger in the finale, Bellara specifically decides to face it head on one more time. No planning, no thinking. And it wraps up her concerns with the gods as a Dalish, and, oh man… it’s just really good.
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5. Optional Flavor
This is just an aside, but I've found RPing as a Grey Warden with a less than pristine past really enhances the dynamic. Bellara is the only companion you're able to confide to about this; Rook explains how they do all of this for redemption. With how much guilt Bellara deals with during her plot (some of it understandable and some of it unnecessary), having a Rook who also struggles with this, but has largely improved since becoming a Grey Warden, is really nice.
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Not to mention, Bellara calls Rook a good person, something that could really mean a lot to them. Bellara also shows no judgement to Rook when talking about their past, and only admires their ability to keep moving forward regardless of the risks. She also still loves her brother despite the mistakes he's made, and she is more than willing to admit she might have accepted Anaris' offer if she were in his shoes, so she's no saint either.
Sometimes the best thing you can do is just keep trying your best.
Also, like mentioned above, a Grey Warden Rook is dealing with the blight, much like a blighted Bellara. A Grey Warden Rook also is the most fitting for someone with a past they're not proud of looking for redemption. Bittersweet... but mainly sweet, I think.
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kirkwallguy · 22 days ago
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i agree with your takes on dragon age's relationship with queer content a lot. a straight female inquisitor (bonus point if elf) gets the most romance options, zevran and leliana's romance feels secondary *by narrative* compared to romances of characters who's a warden/king alistair and morrigan, sebastian being bisexual being a cut content*
* i just don't get it why the templar boys always got to be straight. like why can't men engage with their romances and experience this narrative when chantry and religion is so important for the story of these games? after all romance adds a different perspective for all characters.
here we have veilguard, the pansexual crew, and well... the romance content is the weakest in franchise
and i'm not saying queer romances were bad btw!! its just that i wish people who wants to play mlm or wlw get to see such perspectives in the story or these characters' stories too. like a male warden romancing alistair and all the juicy stuff that comes with it (the hurt or angst or the complications. are you sparing loghain? did you just marry the love of your life off to his sister-in-law for the future of your beloved country? did he become a drunkard visiting bars after bars because of the decisions you made even tough you were intimate?)
no exactly! i do tend to want to give them some slack given they're very Of Their Time (for a 2009 game even including bisexual options was scandalous, and dorian's bare bones coming out narrative was pretty standard for 2013 tv shows / rare in aaa games) but it annoys me when people act like they're these flawless beacons of queer rep that you can't criticise just because we should be happy with being given anything at all. even if you don't count seb, 1/2 of the games pretty much require you to play an f/m relationship in order to experience a narratively relevant relationship. i find dai more insidious tbh because like... sure, don't make solas bi for whatever reasons you want to give. but cass and blackwall? there's 0 reason for them to be straight lol. (especially the bait and switch where you're allowed to flirt with cass as a woman for AGES before she turns you down despite characters like cullen shutting you down on the first flirt. it's funny when you do it intentionally but just feels cruel otherwise?) at least leliana and zevran feel like they're doing the most they were allowed to do
a gay or bisexual chantry/templar character who struggles with their sexuality would be SO interesting. honestly it would require more introspection about thedas' attitude towards sexuality than da has ever done - i feel like they could have done a fun subplot with this in da2 honestly.
and the thing about the dav characters is... they went to great lengths to make sure they avoided the playersexual allegations, multiple characters had a past where they dated people of various genders, taash having a preference for women was mentioned (in the weirdest way possible) but i still... don't know how they feel about their sexuality at all? neve is a tevinter mage, did her liking women play a part in her seeing through the issues with the system? does bellara have any lingering feelings about irelin at all? did harding realise she didn't have to be straight when she joined the inquisition and met people outside of her small ferelden town? (potential extra dialogue for an f/f romancing inquisitor???) it doesn't need to be a big Thing, but just a one-off dialogue during romance (davrin m/m exclusive dialogue on your date: "the first time i brought a man to meet my uncle i was so nervous etc etc") or a comment during a banter. it just establishes a little bit more about the characters and stops them feeling so flat... then again ig that's an issue with the whole game LOL.
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Anyway, I finished Dragon Age: The Veilguard just over 85 hours for the whole thing (definitely missed some puzzles and a bit of loot here and there), but here are a collection of my thoughts before going to bed.
Spoilers below!
Genuinely, I think it was a solid game. The writing and themes throughout are really potent. I think the dialogue in some places was a little 80s cheesy or a BIT out of place in the DA setting but I definitely laughed at a lot of it.
I think the companions were great, though I found myself not really caring for Lucanis (and I'm not torn up that I accidentally got him killed in the endgame).
Neve, on the other hand, was a sniper shot directly at my forehead; she is carrying out the legacy of the Emotionally Distant Usuallly Hetero BioWare Brunette™ that I have always fallen for, but thankfully not straight this time (bless).
I think the environments were amazing and had so much depth even if the maps were more 'linear' in terms of areas to explore but I loved not having fetch quests. I loved being able to use companion abilities to unlock more parts of the map as we went along.
I do think there was a lot of content - which is good - but it did feel like a bit of a slow go to start.
I felt that the romance wasn't necssarily lacking in terms of BioWare's standard style of romances with casual flirting -> serious flirting -> kiss scene -> romance scene just prior to endgame, BUT because there was so much to do in Act 2, it felt like I wasn't getting anywhere fast and so spacing it out that way felt like there could've been a few more little things in between (e.g. kiss animations like BG3, or something) to hold us over.
In terms of story, I think for the most part it really fit into the series well enough; I don't think the lack of worldstate mattered too much in order to tell the story they wanted to tell with Solas. A few mentioned and call backs are all we would've gotten and I'm okay with that (e.g. like who you picked for Divine or who is ruling Fereldan, etc).
I like that we got to explore more Dwarf lore again, I think this fandom needs to be more into dwarves because holy shit.... the whole reason they can't dream???????? insane.
Also in terms of gameplay, the combat was fun and refreshing, and very mass effect-y and I loved it. I was a warrior and just had fun smashing the shit out of everything. I do wish we had more loot / options to work with (lowkey missed the crafting system in DAI to make our own stuff) but I get why they did it like that.
I loved Rook, and I know that you can't be a super aggressive asshole but tbh this doesn't call for it. They were brought in as someone who could help the team and work together.
As someone on tiktok said, they are friends with fully developed prefrontal cortexes and act like it; DA2 companions are not found family, they are only friends with Hawke and only tolerate each other because of that mutual friendship. Inquisitor is like the manager of a bunch of coworkers.
ANYWAY, I think Rook was a fine protag, and I LOVED the CC aside from a few things like why do some of the more detailed complexions get a 5 o clock shadow embedded into it? No age slider??? no grey hair slider???
Fat slider good but should've had more. Also the boob/ass slider lacking like I get it that it helps keep armours intact but they should've let the sliders go more for better shapes.
All in all, I'm giving it a solid 8.5/10, and well worth the 10 year wait.
I just hope that they get to make a DA5 with that hint they dropped on us in the post-credit scene. I was really hoping for DA Absolution to have a tie in because what the fuck has Meredith Stannard been doing beefing w tevinter to get a circlet to bring someone back from the dead, and what plot point is that gonna be????? but anyway I guess I can hope for a season 2 of DA Absolution next
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greyswarden · 2 months ago
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ok so here are some of my thoughts after some hours of playing the veilguard if anyone is curious 🙂‍↕️
- rook definitely has a restrictive personality from what i have seen. fun protagonist either way but they’re kind of locked into the good character role which doesn’t leave much room for more complex personality traits because they narrowed it down to mostly three again but it tends to happen with voiced protags 😭 they just get less dialogue options because of resources. it’s the same with da2 + inquisition, i personally don’t mind it because i don’t play evil characters in video games but i don’t like to play intrinsically, flawlessly good characters. i tend to be more inclined towards good-aligned characters with complex traits and tendencies do u get me. i feel like the warden was able to have the most complex personality BECAUSE of how many dialogue options there was and they weren’t voiced but those were just my observations. all this to say i don’t necessarily mind it it’s just something i noticed
- the companions are interesting! i have neve, harding, bellara and lucanis. i haven’t met taash, davrin and emmrich yet :( + i think my fears of how b.ioware is retconning the crows to be the Cool Edgy Assassins were not unfounded because what i’ve seen so far……. :/ so i’m very very scared of what they’re going to do with them + lucanis but i will withhold judgment until i’m further in
- the first act is kinda all over the place, i get that they were trying to fit three games worth of lore into an exposition for new players but like 😭 it was noticeable!!! also very slow-paced but i heard that things will start picking up soon. it’s been a few hours and i’m really nowhere near finished 😭
- there were some dialogue options that make absolutely no sense with the class chosen. i remember getting the option to ask “don’t mages get possessed?” as a MAGE 😭 shouldn’t they know this already it makes NO sense
- all of the places i’ve been to were sooo pretty 🥹
- after hitting flirt with basically everyone because i can’t decide which companion to romance first (my plan was to flirt until i get someone’s romance scene and then commit to that) i think the game is pushing me towards the lucanis romance because his bond level is the highest out of all of them 😭 so i guess he’ll be my rook’s first romance and i will see this through
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aiambia · 2 months ago
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Okay hear me out: the answer is honesty.
Lucanis claims to be bad at romance and flirting but then tends to be rather charming in his romance scenes.
Why is that?
I don’t think he’s flirting on purpose and just thinks he’s bad at it. I think he’s just being honest and stumbles into being suave and charming by accident. Yes, some of his lines sound very flirty, but I think taking them at face value, as Lucanis just saying what’s on his mind rather than making an attempt to flirt, makes his romance feel much more genuine.
There’s a moment in his final romance scene (that I talk about here) that solidifies this idea of honesty for me: Rook can set Lucanis up for an easy flirty sex joke when they say:
“Stay up? All night? However shall we pass the time?”
But instead of making the joke or being flirty about it, Lucanis says:
“Would you talk to me? Your voice is a comfort.”
It’s an incredibly vulnerable moment packed into a single line of dialogue. It reaffirms Lucanis’s earlier desire to spend time with Rook now that they’re here, now that they’re back. It’s also an admission of how vulnerable he feels. He’s an assassin facing the hardest contract he will ever have to complete, knowing that if he fails to (help) kill Elger’nan, then the world ends. Under all of that pressure, the one thing that he wants as a stress reliever and to calm him, ground him, is not sex or romance or any sort of grand display. All he wants is to spend time with Rook and listen to their voice.
So then, taking what we’ve learned from his last romance scene and retroactively applying it to his earlier romance scenes, you can feel how genuine and vulnerable Lucanis is when you just take him at face value. Of course he doesn’t get why Rook likes him—he’s just being himself and doesn’t think he is or has done anything special to deserve their affection.
Now compare the idea of an honest and vulnerable Lucanis to the one time he actually does try to be flirty:
He pins Rook against the wall and he’s talking all suave, but then he panics and can’t commit to a kiss. He’s certainly charming, but trying to be so alluring puts him waaaayyy out of his element. It freaks him out (in combination with his self-doubt and issues he has yet to work out with Spite at that point), and he can’t continue. And then we never see him attempt to be flirty again.
When you lock in his romance, Lucanis implies that the dessert is a form of apology. He’s doing something special, not to flirt or charm, but to apologize and make up for everything he’s put Rook through. He says that the dessert “[is] nothing. Or not enough.” He can’t figure out any other way to express his gratitude and appreciation for all that Rook has done for him, except to cook something that they might enjoy.
During a Lucanis and Neve banter, she teases him saying that “Rook is good for you” and (if you get the banter while you’re not at the lighthouse) Lucanis doesn’t take the opportunity to flirt with Rook. He just says that Neve is right.
And then at the post-dealing with Illario cafe date, the most romantic thing he says in the entire scene is him saying that he never expected to be there with Rook, “…but here we are.”
None of this is flirting, and yet when he talks, it’s still charming. Why? Because honesty is charming. It’s vulnerable and the fact that Lucanis repeatedly trusts Rook enough to be vulnerable with them is why he comes across as alluring.
It all culminates to a rather impactful “I love you” because he’s been so honest and genuine throughout the rest of the game. He says it and you know he means it. You can see the devotion in his eyes. There is no teasing or coyness because he doesn’t know how to do that (in a romantic sense).
Lucanis himself, in all of his honesty, genuine care for Rook, and appreciation for all that Rook has done is what makes him charming. He is a violently swinging pendulum of awkward and rizz god because he’s just saying what’s on his mind. Sometimes that honesty is going to come out sounding awkward as hell and sometimes he’s going to sound like he’s jumped out of a romance novel.
Lucanis doesn’t present himself to Rook as anything other than who he is, even when he tries to hide and protect Rook (and the team) from Spite. It makes his romance so genuine. You’re not falling for flirty and suave seduction from a professional assassin. You’re falling in love with a guy who expresses his feelings through food and tells Rook the truth because he doesn’t know what else to say.
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Lucanis is a violently swinging pendulum of awkward and literal rizz god. How is he so bad but the coffee date cute af, and that scene in the pantry soooo goooood!?!?!
How does his confession never involve actually saying anything or physical intimacy of any kind and just him making a dessert (before you come for me, yes, I know most of his conversations are layered with romantic subtext), then later says he loves you with his whole chest?
Why does he consistently fumble when talking about romance or giving advice when with companions, but will pull mad suave lines on Rook?
This man has no idea why you like him but will turn around and say the cutest shit and demand to snuggle.
Sir... SIR...SIIIIIRRRRR!!!!!!
Listen here, babygirl. I WILL marry you. Don't try me.
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rpgchoices · 2 months ago
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What I miss the most in Veilguard
Thinking about what I miss the most in Veilguard and I realized it is the found family feeling of DAI and DA2. (also sorry for using he/him for rook, I keep playing male Rooks).
In my opinion, the biggest culprit is the lack of companions reactions during quests/npc dialogues.
DA2 did this quite well by putting Hawke and the companions against/in opposition to another character. In Veilguard we do not have NPCs you can chat with while your companions react.
If I am not misremembering, in Veilguard talking with NPCs is mainly Rook only. Even when your companions are there, they will not appear during the chat, and they won't comment. The only moment when they do is if the NPCs are part of their personal quests, then they will mainly do the talking and Rook will partecipate, but even if that case it is only one companion per time.
I honestly cannot think of any example where you have Rook talking with an NPC and the two companions having comments.
Ex.
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Companions interacting
I think this is not as important as the previous point!
While you can see characters getting close (Neve/Lucanis, Taash/Harding, Bellara and Neve, Lucanis and Davrin etc.) I think the game misses the characters getting close to Rook. I think the missions where they are all together really help, especially because we get a lot of banter from Rook too, but from what I remember all the scenes where Rook interacts with the companions are (excluding the one on one chats):
Rook walking in on Emmrich and Harding preparing to go camping and having to manage their differences;
Rook walking in on Emmrich and Neve, Emmrich and Davrin or Emmrich and Lucanis doing necromancy. It never seems like they were waiting for Rook, just doing their thing and Rook walked in;
Rook walking in on Neve and Bellara talking food. I think this scene is a bit better given Rook here doesn't need to manage a situation, same with the serials scene with Neve and Bellara;
The Lucanis and Davrin scene (where they are drunk) is also probably one of the best ones, as Rook finds them there and they invite him to stare and eat with them;
Rook walking in on Taash and Emmrich fighting and having to manage their differences;
Rook walking in on Taash and Davrin training. No managing of differences here, thankfully, and it is mainly teasing;
Rook walking in on Neve and Lucanis flirting and same for Taash and Harding.
We never see a companion waiting for Rook in his room, or a scene just start with Rook already there instead of walking in and being ready to leave.
I am trying to think of some Inquisition scenes:
Inquisitor and Bull drinking after killing the first dragon. The scene would be completely different if it was Bull drinking and the Inquisitor walking in;
Inquisitor and Sera doing pranks. How different would it be if it was just the Inquisitor walking in on Sera and Josephine bickering becasue of a prank and having to manage their differences;
Inquisitor walking in on Cassandra reading would be similar to Veilguard but this scene then turns in a way for the player to tease Cassandra and create a sort of comraderie with Varric. A different scene I could see in Veilguard would have been just Rook walking in on Varric and Cassandra already discussing the romance and having to settle their decisions/preferences;
and of course the Wicked Grace scene. I know it is just one scene but I think it helps set the feeling of group a lot;
We also get robbed of emotional moments for Rook. We do not see the companions trying to get them out of the fade, or worrying about Rook, or expressing their worries to him (ex. Dorian and Vivienne).
In general the structure of the lighthouse banter also makes it seem like all the companions meet each other all the time, but not Rook.
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